Once a fish is on the board, you can bring a ship and pick it up, and bring it back to the Council of Catan. During your action phase, you can roll a die for fish whichever number you roll, add a fish to the corresponding tile if it is visible. With convenient score trackers so you know who’s the best at everythingįish for Catan: Among the discoverable tiles, 6 blue Fish tiles are added to the mix. Now we get to the actual modules: Fish of Catan, Spices of Catan, and Pirates of Catan. And, if the resource dice are rolled and you happen to not get any resources, you get to take a gold coin. Also, Gold is represented by tokens, which don’t count against your 7-card hand limit when it comes to rolling those nasty 7’s. Gone are the trading harbors of yore instead, 3:1 trade is the norm, but you can trade Gold to the back and a 2:1 rate. Unlike previous expansions, Gold here comes in the form of… well… gold. These are pirates after all, they don’t have time for your sheep. Players can attempt to fight off the pirate, or they can pay a tribute to pass freely. ![]() However, the Pirate ship raids any player trying to pass it along the sea. Pirates replace the robber you still place one when you roll a 7, and you still steal a card. So the other core addition is a new Action phase, in which each of your ships gets a few movement points to sail across the sea, discover new tiles, drop of settlers and crew, and pick up spices and fish to bring back home. Also you can build Ships, which cost the same as the ships from Seafarers of Catan, but are much bigger, can carry crew, settlers, spices, and fish, and also get to move freely around once they’re built. No roads required! You can also build Crew, who also travel across the sea on ships to go on adventures and meet new people. Things like Settlers, which cost the same as settlements, but you build them at Harbors and then ship them across the sea to turn into settlements where new land is found. Instead of providing 2 resources, however, Harbors have storage slots for other things you can build. They cost slightly less, but still provide two points. Harbor Settlements, for one, replace cities. The core additions swirl around sailing across the sea and exploring new islands, and as such there are a number of new things you can build. ![]() The rulebook actually provides a series of 5 scenarios that each build on the last, gradually introducing the new elements, but once you’ve gone through that you can do as you please. Three modules provide a variety of new options and can be mixed, matched, or even combined into one massive game. This big ol’ box adds a whole sea of opportunity, focusing heavily on exploration. ![]() Patch up your leaky boats, Lords of Catan, because in this new expansion, Explorers and Pirates, there’s loads of exploring to get done!Įxplorers and Pirates builds off the original Catan formula you know, roll your dice, collect resources, beg for trades, build stuff. Did I mention gold? There’s gonna be gold. These islands are topped to the brim with deadly pirates, delicious fish, and exotic spices. And these are no ordinary islands, either. You want to hear about adventure? How about the hidden islands across the sea. The island’s been settled up and down, left and right, and even underneath at this point.
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